underleveled

firewatch is for yearners

I wish I was over there.

I wish you were too.

We could sit outside. We could talk without these radios. We could, um...you know.

What could we do?

Well. Let me tell you.

Firewatch - Day 64_ Henry & Delilah Name Wildfire the ''June Fire'' (Talk About Tequila) Dialogue - 0-1-30

This exchange between Henry and Delilah has hung over me for ten years. After two months of talking every day, this is the talk that changes everything about the relationship at Firewatch’s core. This conversation, which begins as a sort of late-night rendezvous to talk about a raging fire, alters the trajectory of their summer. It perfectly captures what, for me, has always made Firewatch gaming’s definitive love story, and made Henry and Delilah's situationship one of the medium's deeper romantic entanglements. It’s about longing and the messy shape that desire typically takes in our lives. It’s about promises made and promises broken. About falling for the wrong right person. And yes, it is about the fallout of fucking even that up. The things you do for love, eh?

What I love about this scene, and Firewatch at large:

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Firewatch is for the yearners. Always has been. It is for the romantics. For those well-versed in desire. For the messy bitches out there. And for as long as I’ve known anything about love and longing, I’ve known it to be the hardest thing we do. Firewatch, which came out around my first (and amateurish) brushes with unvarnished and messy love, was highly instrumental in my understanding of that notion.

Henry and Delilah’s affair is one for the ages. Even before I knew the pangs of heartache and the depth of the kind of wanting on display in Firewatch, I appreciated how uncompromising it felt. "Here is how real people love one another, for all its beauty and all its ugly," I probably thought when I first finished the game. At the very least, I remember walking away and appreciating how little it diminished the very real connection between these two despite the morality of their implied relationship. That and how brave it felt to leave things unresolved. How could I hate (or even admonish) them when they are two obviously wounded people tripping and falling into something bigger than the both of them?

Theirs is a connection in a fleeting moment that feels difficult to put words to, no matter how verbose Henry and Delilah both are, and how hard I might try to do so now. They burn bright and they burn fast, and goddamn if that isn't the product of some grade-A yearning. And when it goes sideways, the fallout is solemn and wistful rather than explosive. There's a quiet understanding that both appreciate what the other has done for them, and this is it. It is a relationship and dynamic that games feel largely incapable of communicating for fear of scorning players in the current moment.

And maybe because of that, as well as Firewatch's unflinching resolve, its central romance (no matter how doomed it is) feels unassailable in the current landscape. Maybe that is why it's withstood the test of time all these years later. Maybe that's why I still feel the warmth of those tender, stolen moments.